
You deal more damage to Chilled enemies.Įach consecutive Core Skill cast reduces the Resource cost of your next Core Skill by up to a maximum of 40%. You leave behind a trail of frost that Chills enemies. If a Core Skill hits 5 or more enemies, of the Resource is refunded. In addition, when you take damage, drain Resource for every 1% of Life you would have lost instead. In addition, gain +4 Ranks to all Skills. Lucky Hit: Up to a chance to deal Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. The Butcher's Cleaver Up to a chance to Freeze enemies for 2 seconds.

Your attacks randomly deal 1% to of their normal damage. Lucky Hit: Up to a chance to trigger a poison nova that applies Poisoning damage over 5 seconds to enemies in the area. Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.Ī few Unique armor pieces are class agnostic, meaning they can be used by any class, including Barbarians ( Unique weapons are all Class-specific). Skills using this weapon deal increased damage per point of Fury you have, but you lose 2 Fury every second. Lucky Hit: Up to a chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. Enemies who die to this effect also reset Death Blow's Cooldown. Upheaval ignites the ground Burning enemies for an additonal damage over 3 seconds.ĭeath Blow creates a shockwave, dealing of its Base damage to enemies. Whirlwind explodes after it ends, dealing of the total Base damage dealt by the first 100 hits to surrounding enemies as Fire damage. Enemies standing in the pool take 10% increased Bleed damage. While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts Bleeding damage over 6 seconds. While you have maximum Frenzy, your other Skills gain increased Attack Speed. Enemies hit by Steel Grasp are Slowed by for 3 seconds.

Steel Grasp launches 2 additional chains. This cannot happen more than once every 30 seconds. After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain Fury.
